The announcement of Hyrule Warriors: Age of Calamity was a very pleasant surprise. I loved the original Hyrule Warriors and Breath of the Wild is my all time favourite game so a sequel to the former in the world and with the characters of the latter? I was all in. I’m happy to say that it lived up to my high expectations.
Story-wise, Age of Calamity takes place 100 years before the events of Breath of the Wild and that’s about all I can say without spoiling anything. It’s fantastic to be able to play as the 4 Champions though and you get to see a lot more of the character’s personalities through cutscenes, especially Impa I thought. (Also Revali like genuinely hated Link, man needed to calm down a bit).
The gameplay is classic Warriors-style, you’ll be slashing through hundreds of enemies with ease. This is not to say that the game is a breeze however. While Bokoblins and Lizalfos will be dispatched with ease, many enemies from Moblins to Stone Talus’ will require more thought than just mindless button mashing. You’ll want to dodge their attacks (a perfect dodge allowing you to get multiple quick hits in uninterrupted in a flurry rush) and attack them with their weak point exposed. Depleting this meter will allow you to unleash a Weak-Point Smash for big damage. Even in a game based around flashy attacks, a Lynel will still cause you to pause if you don’t want to be annihilated.
Of course, every character has their own set of combos which can be triggered by performing a different string of light and heavy attacks. Performing enough of these will charge your special meter that, when full, allows you to perform a big attack that’ll even temporarily knock down any opponents hit. There are a few differences in the character’s movement too, for example Daruk is a little slower but a little more powerful compared to Impa who’s in and out before you can touch her. And of course, the runes such as Stasis and Bombs can be used to counterattack the stronger enemy’s attacks.
Sometimes you’ll pick multiple characters going into a level and you can swap between them on the fly. I thought it’d be annoying having to pause and tell the ones I wasn’t playing as where to go all the time but honestly it felt like second nature. From capturing outposts to taking down enemies ranging from Guardians to the Yiga Clan and Master Kohga, I had a blast the whole way through. In between story missions, there’ll be sidequests on the map. These fall into two different categories; battle ones where you’ll have to defeat specific foes or a certain amount etc. and are good for levelling up your characters (and possibly unlocking a couple…) and then simple missions that involve trading materials in exchange for bonus combos and hearts and the like. There’s a lot of content here if you feel like it (even Korok seeds!).
The soundtrack is absolutely fantastic and really builds on the sparse music of Breath of the Wild. The game runs well too, really the only time I could tell the framerate had dropped was when like 10 electric chu chus were exploding at once. I think that the overall experience is an improvement over the original Hyrule Warriors (and it’s also a lot more manageable to 100%, for now at least). Honestly, if you’re a fan of Breath of the Wild and/or Hyrule Warriors then this is an easy recommend. If you’re uncertain about it then a quick YouTube search for gameplay should help you make up your mind. Either way, Age of Calamity feels at home as part of the Zelda universe.

































































































































